As any major prize-giving event nears, there’s always a clamor for introducing of new categories to honor unsung work and satisfy the spirits of enthusiasts dedicated to specific genres.
Another commentator has already made supporting a scary games classification. That would be fantastic. So would tabletop games, this being someone's personal cause. However, I must insist for pushing forward just as with other dedicated enthusiasts, I possess a compelling case backing this proposal remains most pressing above others. This is the request: We need an award type for logic-based games.
Categorizing Game Types
Categorizing art by genre defies precise measurement; it’s very subjective, and typically start arguments and end in fuzzy definitions. There’s a reason film award organizations don’t do it. However, it represents an unavoidable compromise for the industry of gaming, that demonstrate such variety they barely qualify a single creative category.
For the full spectrum of interactive entertainment excellence to gain proper attention, and to ensure all game types to have a chance for representation, specific award classifications remain vital.
Current Gaming Award Categories
Leading game ceremonies presently include genre categories for Action-oriented games, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these classifications effectively encompass many game types, and you can find room for numerous titles.
Not so for logic-based experiences. There’s simply nowhere for their placement. Think about these this year’s best games, each quite distinct: the architectural riddles of one title, intense tile-matching from another release, thought-provoking social scenarios in another game. Where could they possibly go between these six categories? Unfortunately, nowhere.
Acknowledgment Issues
Many instances occur excellent brain-teasers published annually that have no home at major award shows, if they accidentally match award groups including Handheld titles, VR/AR Game, and the highly challenging small studio competitions.
- One classic puzzle game wasn’t nominated for anything that year
- A different innovative game was excluded in 2019
- Well-received sorting experience was overlooked that year
- Just some logic titles managed to sneak into niche award types
Importance of Logic Titles
Commonly they're modest productions, yet the craft behind logic titles is of massive significance. Iconic mobile puzzle games count as most engaged experiences globally and have been for many years.
The iconic tile-matching title rivals famous sandbox experiences competing to become most purchased experience; it additionally competes for top gaming experience. Brain-teasers form essential building blocks for gaming as medium, and engaging with diverse game types.
The Solution and Justification
Logic titles wouldn't face this problem. It would be easy to populate five nominees engaging, different, qualified experiences every year with ease — perhaps, with difficulty, because you’d have to leave numerous deserving experiences.
And to reiterate, these are games without proper classification during prominent ceremonies. Puzzle game makers function at the demanding boundary interactive creation, producing among most fundamental forms within interactive entertainment. Just like film action specialists, they merit acknowledgment. Don't make them wait 35 years.